Alpha 1: Tech demo


Yay, we've hit the first milestone in the project!

Our core systems are functional:

  • First Person Controller
  • Inventory
  • Skill tree
  • Quests
  • Computers, electronics and locks
  • Networking

At the present state, two players can complete a session, one as the "agent" and the other as the "operator", reading clues, unlocking doors, hacking computers and all that jazz.

Here's a keypad from the perspective of the agent:


And here's the situation seen from the perspective of the operator:


We even have ourselves a nifty level editor:

We will be primarily working on the core game loop for a while for now.

Get Break & Enter

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